Class Wall
java.lang.Object
de.tum.cit.ase.maze.objects.still.Wall
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
The Wall class represents a wall object in the game.
Walls can be either outside walls or inside walls.
They are used to create the level layout and provide collision boundaries for the player.
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Field Details
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height
public static int height -
width
public static int width
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Constructor Details
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Wall
public Wall(List<com.badlogic.gdx.math.Vector2> map, com.badlogic.gdx.graphics.g2d.SpriteCache spriteCache, com.badlogic.gdx.physics.box2d.World world)
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Method Details
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render
public void render() -
dispose
public void dispose()- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
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getOutsideWalls
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getInsideWalls
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getFullWalls
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